#include "ChooseMapState.h"

ChooseMapState::ChooseMapState()
{
	LOG("ChooseMapState");
};

ChooseMapState::~ChooseMapState()
{
};

void ChooseMapState::Init()
{
};

void ChooseMapState::Update()
{
};

void ChooseMapState::Draw()
{
};

void ChooseMapState::Destroy()
{
};
